What We Deserve brings the short Michonne series to an end with a predictable and lacklustre conclusion. While episode 2 concludes with you fearful of the consequences of your actions, episode 3 never really makes you rue your choices.
The third episode focuses on the confrontation with Norma as she negotiates with Michonne for the safe return of her brother. Depending on your choices in episode 2, these negotiations can take various turns, but every player still ends up with similar results which is disappointing.
Perhaps I was lucky with my choices, but I found my play-through far too comfortable, escaping from an impossible situation with mere cuts and bruises. Despite the antagonists’ threats, they end up causing minimal damage and ultimately become forgettable. It doesn’t help that the series failed to develop their side characters enough for you to care about them, which takes away the tension of your decisions.
Michonne takes the forefront just as she did in previous episodes, and while her character is wonderfully deep and conflicted, her own personal grievances seems to take too much focus away from the plot. The climax of the story ends up being Michonne’s pursuit of closure following the separation of her daughters, putting the main story on the backburner, despite being built up for three episodes. This leads to an unsatisfying conclusion. Having the two narratives run alongside each other felt forced and didn’t pay off in the end. Perhaps it would have been better to have the story solely focus on the day of outbreak rather than squeezing it in through flashbacks?
While the story isn’t the best, there are still a number of interesting dilemmas that you are faced with. The end game statistics showed that I was in the minority for my choices which I always take as a positive to show how difficult these decisions are to make. Towards the end of the game there are two different paths you can take, both with bittersweet consequences. While this may be bad news for those of you who love a happy ending, it explores the gray area between right and wrong which is one of Telltale’s staples. These difficult decisions are definitely the game’s main strength, but they’re few and far between.
Most of the playthrough is made up of quicktime events, and while they are an accepted necessity of a Telltale game, they take up too much focus on this occasion. With episode 3 being action heavy, it’s understandable why there’s so many quicktime events, but they never feel satisfying like they had in previous episodes when you would cut your way through hordes of walkers with your trusty sword.
The Michonne series was never supposed to be a great advancement for the Telltale series, but it’s still disappointing to see Telltale take more steps backwards than forwards. The story was unoriginal and lacked emotional depth, while also feeling as linear as ever. The gameplay offered no new ideas and reverted back to a reliance on quick time events. Even the graphics seemed to take a step back, with a number of immersion breaking technical hiccups. It was made clear in episode 1 that the Michonne series was only ever going to be a stop gap for The Walking Dead Season 3 and yet I still feel unsatisfied. Hopefully Telltale are keeping their best for future projects, but for now I can’t help but worry that they’re running out of ideas.
+ Difficult decisions
– Unsatisfying conclusion
– Too many quicktime events
– No new ideas
One of the weakest series made by Telltale, lacking the heart and imagination that made us fall in love with the storytelling developer.
Ryan Jones is a writer for The Game Bolt. Being a Welshman doesn’t mean he only has sheep in his heart, as he loves film, tv and video games. Follow him on Twitter.