The Walking Dead: Michonne – Episode 2: Give No Shelter

Telltale recently confirmed that they will be upgrading their game engine for the release of the upcoming Batman game. For now, however, The Walking Dead: Michonne miniseries offers no revolutionary advances or new ideas, but it provides an entertaining stopgap for future releases.

Episode 2 jumps straight into the action, as you attempt to escape your captors. The whole episode is packed with action, yet also manages to include dialogue and story progression. There is no moment in Give No Shelter where I felt that the story was starting to drag. You must be alert throughout the episode, including cutscenes, as quick-time events can trigger with no warning. This helps to maintain the tension which is so essential to The Walking Dead universe. Michonne’s mesmerizing sword skills continue, which are possibly the best combat scenes in a Telltale series to date.

Michonne's impressive swordplay continues into episode two

Sword beats axe apparently. We won’t argue with Michonne

There are a few interesting characters introduced, but unfortunately they get limited screen time. Michonne steals the spotlight, particularly as we follow her backstory to how she was separated from her daughters. The episode explores the theme of parenthood in more depth. Michonne meets another parent and they discuss the added fear of being responsible for children in a post-apocalyptic world. It’s an interesting perspective to take, but is not exactly original either, especially with the father-daughter relationship we have already seen with Lee and Clementine. Still, it adds to Michonne’s already strong character, as we explore her weaknesses which could possibly set up a promising finale.  


With support characters given limited screen time, Michonne carries the story.

Randall continues his role as the antagonist, and while still being a stereotypical villain, he forces the player to make a difficult decision which is likely to have big consequences for the next episode. The other dilemmas you are faced with are unlikely to have much of an impact on the overall story, yet they still intrigue the audience. I was in the minority for the majority of decisions I made, which is a rarity for a Telltale game.


If you don’t hate the antagonists yet, you’re sure to by the end of episode two.

With the miniseries only being made up of 3 episodes, it’s clear that Telltale have not been able to add much depth to the story or side characters. Compared to an episode in a typical season of The Walking Dead, very little happens in terms of the plot. There is one particular twist, which was quite shocking, but the rest of the episode is very predictable. Michonne’s miniseries was never going to give new life to the Telltale formula, but as long as you acknowledge this, you should come away from the game feeling satisfied.

+ Pros

+ Great pacing

+ Action heavy

+ Interesting dilemmas

– Cons

– Little time for side characters

– Nothing revolutionary

Verdict: Play

The Walking Dead: Michonne offers nothing new in regards to the Telltale formula, but the second episode still offers plenty of entertainment and tension.

Ryan Jones is a writer for The Game Bolt. Being a Welshman doesn’t mean he only has sheep in his heart, as he loves film, tv and video games. Follow him on Twitter.

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