Fallout 4 Archetypes Pt. 1

  1. Space Marine

Primary S.P.E.C.I.A.L: Strength, Endurance

Secondary S.P.E.C.I.A.L: Intelligence

Perks: Big Leagues, Heavy Gunner, Pain Train, Toughness, Science, Armorer

 

Grab yourself a set of power armor, a heavy ass machine gun, and an extended ripper and bring the world of Warhammer 40k into the Commonwealth. Being a Space Marine means never retreating, never backing down, and throwing your massive suit of armor against whatever comes at you. So invest in Big Leagues and a ripper to chainsaw your foes on the front lines, and for anything bigger, Heavy Gunner and a minigun will do fine. Be sure to bolster up on Pain Train and Toughness to run down foes and keep your power armor nice and spiffy with high Science and Armorer. Besides, how can one defend the Imperium without their trusty armor?

Warhammer-40k-Space-Marine_Box-Art_360h

 

  1. Scrap Collector

Primary S.P.E.C.I.A.L: Charisma, Intelligence

Secondary S.P.E.C.I.A.L: Luck

Perks: Cap Collector, Local Leader, Scrapper, Fortune Finder, Locksmith, Hacker

 

One man’s junk is another man’s heavy addiction. We all remember when we were praying to find some duct tape but a true scrap collector has his own adhesive farm (mutfruit, corn, tato, and purified water by the way). The scrap collector knows how to find the best materials both in the wasteland and in the market place. With Scrapper and Fortune Finder, it’s easier for the collector to get more out of his exploration runs. Also, a good scrap knows how to work the market to get the materials he wants. Adding Cap Collector helps open up those lovely trade avenues. But sometimes getting the goods requires a little finesse. That’s where locksmith and hacker come in. How dare those pesky wastelanders keep you from your valuable booty!

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  1. Lone Wandered

Primary S.P.E.C.I.A.L: Endurance, Agility

Secondary S.P.E.C.I.A.L: Perception, Intelligence, Charisma

Perks: Lone Wanderer, Toughness, Lead Belly, Gunslinger, Commando

 

You can only trust yourself when out in the wilds of the Commonwealth, so what bother relying on others? Taking the Lone Wanderer perk will help you carry more and give yourself some survivability as well as independence. Grabbing Toughness and Lead Belly will mean your expeditions can last a little bit longer and you’ll have no need to depend on settlements for help. Since you’ll be out on your own, carrying around massive weapons can severely limit one’s ability to carry necessary supplies. Gunslinger and Commando make for excellent defense choices for light weight weapons. It’s all about staying alive, and although the people of the Commonwealth can be helpful at times, human nature can be fickle sometimes. It’s best to stay out on your own and go about business your way.

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  1. Ghoul Fiend

Primary S.P.E.C.I.A.L: Endurance

Secondary S.P.E.C.I.A.L: Perception, Intelligence

Perks: Ghoulish, Cannibal, Rad Resist, Chem Resist, Night Person, Chemist

 

Hey there smoothskin. It’s best you move along before my feral buddies get back, because the Ghoulish perk lets me befriend my fellow irradiated brothers. And with the cannibal perk I can gain a little health back from the kills they bring in. Couple that with some heavy Rad Resist and I’ve pretty much become part of the Commonwealth ecology. And the chems man. The chems! Taking Chem Resist and Chemist means a ghoul can be doped up enough to fight with his bare hands, like a ghoul should. Just be careful around the hordes at night. Night Person will means I’m a bit more deadly and aware. Having a melted face works for me!

GhoulsFO4

 

  1. Marksmen

Primary S.P.E.C.I.A.L: Agility, Perception

Secondary S.P.E.C.I.A.L: Luck

Perks: Riflemen, Sniper, Penetrator, Ninja, Mister Sandman, Better Criticals, Critical Banker

 

One shot, one kill. That’s all it takes. As a marksmen, it’s important to make sure you can drop those big time target before they can even get to you. So bolster up on Riflemen and grab a .50 caliber hunting rifle with a long range scope to go for those elite precision kills. Also make sure to grab Sniper and Penetrator to eliminate the pesky accuracy penalty enemies get while hiding in cover. If stealth is your thing, grab Ninja and Mister Sandman so your silenced weapon sneak kills hit for massive damage multipliers. Add to that the ability to bank huge critical hit damage with Better Criticals and Critical Banker and you have one deadly bullet in the chamber. And you’ll only ever need that one shot…

Sniper

Bonus! Chaos Space Marine

 

Basically built the exact same way as the Space Marine. Except you should kill anyone who doesn’t follow the Dark Gods’ bidding. Minute men, Raiders, The Institute, The Brotherhood of Steal….really everyone in the Commonwealth is a viable target. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Chaos-Space-Marine