Battle Chasers: Nightwar – From Comic to RPG

With E3 fast approaching, it’s easy to forget that the show is as much of an opportunity for small developers to showcase their games as it is for big developers and their triple A games. Battle Chasers: Nightwar, an RPG developed by Airship Syndicate, and based on the popular comic book of the same name, is a prime example of a game that deserves our attention.

Back in the late 90s the Battle Chasers comic had a hardcore fan base, but was discontinued after issue #9 due to extreme scheduling issues. Now the comic has been re-envisioned into an RPG with many JRPG elements by creator Joe Madureira.

As someone who loves JRPGs, I’d be lying if I said that Battle Chasers hadn’t caught my eye. The game seems to be doing its best to remain true to the JRPG formula with turn based combat, an interesting plotline and characters, as well as challenging dungeons. Anyone already familiar with the comic will feel right at home with the game’s characters and atmosphere.

Familiar faces also make an appearance, like Garrison, the swordsman haunted by the death of his wife, or the massive war golem Calibretto. It’s unknown whether the story of the game will directly follow the events of the comics, seeing as it is called a “companion story” to the comics, but I’m sure fans of the comic will enjoy seeing some of their favorite characters once again.

In a 2015 interview with Polygon, Joe Madureira and Vigil co-founder Ryan Stefanelli stated that “the dungeon exploration side of the game is soaked with lots of fun adventurous elements.” Any RPG player can tell you that dungeons play a key role in the experience, and it will be interesting to see what sort of mechanics they plan to incorporate with the dungeon diving.

I think that Battle Chasers has great potential to be an exciting new RPG for both diehard fans and newcomers to the series. While it’s built on the strong foundation of its already successful comic series, the game looks like it’s going to incorporate things like equipment stats, special moves and abilities for each character, and airships. Rather than falling back on their already existing fan base to support them, the talented developers at Airship Syndicate are looking to draw in a new crowd by creating a new and interesting game that has the potential to appeal to a lot of RPG fans.

Of course having the potential to be a good game and actually making one are two different things. It’s easy for RPGs to fizzle out dozens of hours into the game when the story and the characters are uninteresting, and dungeon exploration can totally fall flat if the dungeons are not diverse or if they are too linear. However, I retain enough expectations and hope that the developers at Airship Syndicate have done their homework, and have begun to create an awesome RPG that can live up to the name of Battle Chasers, as well as bring in new fans to the series.

Battle Chasers: Nightwar has currently reached their goals on Kickstarter and has been greenlighted on Steam. The game is expected to release in December of 2016 for PC, Xbox One, and PS4. No news yet exists on an expected price tag.


Thomas Camden is one of the newest additions to the Game Bolt team.